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Re: DnD: Its official
Posted:
September 16th, 2008, 2:54 am
by LightSol
Well, trust me, ive checked all sorta tools ;P and i have already the make up of our town and such, so what is it
FRIDAY OR SATURDAY?
Re: DnD: Its official
Posted:
September 16th, 2008, 4:11 pm
by James
CATURDAY.
WITH AN S INSTEAD OF A C.
Re: DnD: Its official
Posted:
September 17th, 2008, 8:23 am
by LightSol
Mkay, that works best for me as well ^^
So, 9pm / 20.00 this SATURDAY as in the 20th of SEPTEMBER BY THE GMT-10 time.
So yeah, Lets go people.
Re: DnD: Its official
Posted:
September 17th, 2008, 10:36 am
by James
woottastic. I'm excited
Re: DnD: Its official
Posted:
September 17th, 2008, 12:18 pm
by TBeck
LightSol wrote:So, 9pm / 20.00 this SATURDAY as in the 20th of SEPTEMBER BY THE GMT-10 time.
By my math that is 4pm in EST [gmt -5] right?
Re: DnD: Its official
Posted:
September 17th, 2008, 12:33 pm
by LightSol
Oh wait, im gmt +2 , so i messed up my math xD. that would be 7pm for -10 , and 2am for you .. argh
Ok lets rework this , im not really willing to wake up before 7pm, and if i was running it late night.. might work, not sure.
So what timezones are you guys precisely? I want to work this so it well, works for everyone
Re: DnD: Its official
Posted:
September 17th, 2008, 7:24 pm
by TBeck
gah time zones are so confusing... and i just looked into this and i am under the effect of daylight savings time right now but it doesnt look like you are
I am Eastern Standart Time (GMT -5)
it is currently 7:24pm here.... not sure if the posts show up as posted X minutes and Y hours ago or if theres a setting to see that.
Re: DnD: Its official
Posted:
September 18th, 2008, 4:16 am
by James
Pacific standard time zone, -8 GMT.
Re: DnD: Its official
Posted:
September 18th, 2008, 9:14 am
by LightSol
Ah so i was mostly correct, and tbeck, that would erm, mean , erm 24:00, if that is unsuitable for you i could try to do it late night (for me) and get it about 3 hours earlier
Re: DnD: Its official
Posted:
September 18th, 2008, 11:59 am
by TBeck
midnight works for me... i dont do anything on sundays so its not a big deal if I stay up til wee hours in the mornign and sleep in.
I could probably go for 4 or 5 hours before passing out
Re: DnD: Its official
Posted:
September 19th, 2008, 7:56 am
by LightSol
Ok seems that nothing has changed and were going at the same time
as in GMT -8 9pm
Re: DnD: Its official
Posted:
September 19th, 2008, 6:52 pm
by James
Sounds good. I'll be there tomorrow night.
Re: DnD: Its official
Posted:
September 20th, 2008, 7:52 pm
by boywonder
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!
(but not in a can)
Re: DnD: Its official
Posted:
September 20th, 2008, 11:14 pm
by James
Well, I edited my post so my char sheet is a little bit shorter. Not much, though.
Re: DnD: Its official
Posted:
September 21st, 2008, 1:54 am
by zipcat
Dessous
Female Half-Orc Druid 1
Lawful Neutral
Representing zipcat
Strength 14 (+2)
Dexterity 11 (+0)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 12 (+1)
Size: Medium
Height: 4' 7"
Weight: 120 lb
Eyes: Dark Brown
Hair: Dark Brown
Skin: Pale
Total Hit Points: 10
Speed: 30 feet
Armor Class: 10
Touch AC: 10
Flat-footed: 10
Initiative modifier: + 0 = + 0 [dexterity]
Fortitude save: + 4 = 2 [base] + 2 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 6 = 2 [base] + 4 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): + 0 = 0 [base]
Grapple check: + 2 = 0 [base] + 2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Druidic Orc (? 1 more)
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Feats:
Self-Sufficient
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 0 =
+0
Bluff Cha 5 =
+1
+ 4
Climb Str* 6 =
+2
+ 4
Concentration Con 2 =
+2
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Escape Artist Dex* 0 =
+0
Forgery Int 1 =
+1
Gather Information Cha 1 =
+1
Heal Wis 6 =
+4
+ 2 [self-sufficient]
Hide Dex* 0 =
+0
Intimidate Cha 5 =
+1
+ 4
Jump Str* 2 =
+2
Knowledge (nature) Int 3 =
+1
[cannot use untrained] + 2 [druid]
Listen Wis 4 =
+4
Move Silently Dex* 0 =
+0
Perform_1 Cha 1 =
+1
Perform_2 Cha 1 =
+1
Perform_3 Cha 1 =
+1
Perform_4 Cha 1 =
+1
Perform_5 Cha 1 =
+1
Ride Dex 0 =
+0
Search Int 1 =
+1
Sense Motive Wis 8 =
+4
+ 4
Spot Wis 4 =
+4
Survival Wis 8 =
+4
+ 2 [druid] + 2 [self-sufficient]
Swim Str** 2 =
+2
Use Rope Dex 4 =
+0
+ 4
* = check penalty for wearing armor
Zero-level Druid spells: 3 per day
First-level Druid spells: 2 (1 + 1) per day
Half-Orc
* + 2 strength / -2 intelligence / -2 charisma (already included)
* Darkvision (see 60 feet in pitch-dark)
Druid
* Spontaneous Casting (summon nature's ally)
* Animal Companion
* + 2 on Knowledge (nature) and Survival (already included)
* Wild Empathy
* Woodland Stride (level 2)
* Trackless Step (level 3)
* Resist Nature's Lure (level 4)
* Wild Shape (level 5)
* Venom Immunity (level 9)
* A Thousand Faces (level 13)
* Timeless Body (level 15)
* High wisdom gains bonus spells daily
Class HP rolled
Level 1: Druid 8
Dessous's Equipment:
1 lb
2 lb
_____
3 lb Weapons / Armor / Shield (from above)
Holly and mistletoe
Spell component pouch
Total
More about Dessous: