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Interesting stuff about DC

PostPosted: March 1st, 2009, 1:47 am
by Cheshire
Just a thread for interesting stuff about DC, technical aspect or not =)


I'll start a off: there are weapons where the next stat is not the next tier. For example, copying and pasting the stats for a buckler from Random's site

Code: Select all
Buckler
A    D    S
0    2    -1
0    2    0
0    3    0


A 1.0 tier Buckler is 3d -1s, so the following tiers would be...

1.1 * 2d = 2.2 --> 2d
1.2 * 2d = 2.4 --> 2d
1.3 * 2d = 2.6 --> 2d
1.4 * 2d = 2.8 --> 2d
1.5 * 2d = 3.0 --> 3d

So, a 3d Buckler (currently highest stat) is not a 1.3 tier as you would believe from simply looking at the table on Random's site, but in fact it is a 1.5 tier weapon. This happens for many weapons... any weapon with the "main" stat being below 10.

Re: Interesting stuff about DC

PostPosted: March 3rd, 2009, 1:28 am
by Curulan
Actually, that makes sense. It would probably be more accurate to say that the 2d0s buckler could be anywhere from Tier 1.1 to Tier 1.4, as the game calculates stats as floats before converting to the integer stats you see when you get the item.

Re: Interesting stuff about DC

PostPosted: March 8th, 2009, 9:57 pm
by Da_PAB
didnt understand that but i will some day haha

Re: Interesting stuff about DC

PostPosted: May 14th, 2009, 3:32 am
by King_Smitty
haha well the way the stats work is they drop the decimal, so if theres a weapon with 2.8d, it gets dropped down to 2d and you'll never know what the game calculated it as.

Cheshire wrote:A 1.0 tier Buckler is 3d -1s, so the following tiers would be...

1.1 * 2d = 2.2 --> 2d
1.2 * 2d = 2.4 --> 2d
1.3 * 2d = 2.6 --> 2d
1.4 * 2d = 2.8 --> 2d
1.5 * 2d = 3.0 --> 3d
.