Xartamal Character Sheet
Posted: December 20th, 2006, 6:41 pm
Common Name:
Xartamal
Full Title and Rank:
Titan: "Immortal Fire of Titan", Former DC Rank Fund Officer, Former Supply Assn't
Dragon Court: Former Regent of Dragon Court
Old Titan Forum: God of Mischief, Best RF Officer
Race:
High-Trinity
(a triad of 3 different elements. In the case of Xartamal, a neutral spirit combined with the dark and light magical life force.)
Magical Alignment:
Dark/Light/Elemental
Military Division/Rank:
Civilian
Character Overview:
Xartamal is the Sire of the Underworld; he controls most armies from different elements and almost all kinds of minions from wide varieties of races. Xartamal loves to go unto new expeditions and conquests where new insights and wisdom may be acquired.
Abilities:
Xartamal posses’ great druidic and spiritual capabilities, his history of being under the care of spirits have grown him great knowledge and wisdom about nature. Xartamal has been given the ability to control the chi or life force of the environment; this allows him to change the environment, and the current vital characteristics of the object being the target. Chi manipulation enables him to manipulate a certain object and turn it into age-old things or vice versa. The spirits of Frooshtham had also given him the gift of summoning Totemas or guardian spirits of nature which provides him more power and force during battle.
Being a product of a collision of the dark and light, unknown things are expected from Xartamal. Absorption of dark and light magic are capable by him, things are still unknown if these are his abilities regarding his race. Archaic literature once stated that creatures formed from dark and light collision may have the ability to transform itself into a greater form of being.
Physiology:
Xartamal is a good built man; stands tall with milky white skin, bloody red with ancient markings on his eyes and raven black hair. He usually wears no armor, uses his silver gauntlet, Ifekagon and his sword Srupt’hteumm which is most of the time carried by his left arm, Lorkan at the right and usually does not draw Arch Uhm'kal out.
History:
Xartamal has an unknown family background, reports says that he was born in the middle of a great war between the dark and the holy. The collision of the two magical elements made a great combination of power and emitted a great ignition hitting a part of a certain mountain. The ignition created a great fire bringing this child into life. With the help of his great intelligence and superb strength, he moved to the nearby town and lived with other people; the humans had fear of the child because of it’s great capabilities They exiled the child unto the forest called Frooshtham and lived with the spirits, the spirits liked him and named him Xartamal, they granted him the power to control the chi or life force of nature so as the power to manipulate totemas or guardian spirits of the environment.
After his 7th birthday, he became much powerful and wiser because of his daily trainings and everyday learning from his mentors. One morning, he hears the groundbreaking and the trees falling down, he rushes outside and sees everything burned down by Bandit Orcs, he did everything that he could to stop the destruction of nature but all was in vain. The Bandits captured him and sold him to a nearby undead kingdom called Brustalkum as slave.
On his first days in prison, he was always crying and did not know what to do; the other prisoners treated him like their own son and did everything to look after his safety. Time has passed, Xartamal grew courage and assemble an army purely made of slaves, and he led the slaves to war against the kingdom and took over the whole empire. Xartamal returned the kingdom to the slaves and was later on named after him. After his freedom, he journeyed and searched for a job for his own and tried to have a normal life, after months of conquest, he arrived at a small village named Losvak, it was tiny and job opportunities were small.
On the central part, he reached the place called Jhonus and arrived at a temple called Riskbreaker Council, Xartamal applies for a position and was put in the lowest rank with his new sword called Uhm’kal. Xartamal worked very hard and was promoted as a high ranking position, he encountered many battles and was hired by kingdoms so many times. His team of Riskbreakers before was the toughest above all, but after the last mission, all his teammates failed and died. Until then, Xartamal was a one-man team.
Xartamal went on a little conquest to find his real self; he reached the place called Titan where he met new warm-hearted fellows and new friends. Titan led him to a path where could walk across multiple challenges and numerous catastrophic environmental situations. Xartamal retired as a Riskbreaker with great honor and then later on explored the world of Barzual to awaken five of his most powerful weapons.
Mannerisms:
Xartamal is a very friendly man; he has lots of friends from all walks of life. Xartamal usually prefers to be alone and meditates in a secret place, practice and exercise is also done. Xartamal sometimes prefers to be with someone and in a journey which will lead him to great new discoveries and more power.
Properties of Choice:
Xartamal once used a powerful sword named Uhm'kal but was destroyed during numerous battles.
-Ifekagon –a silver gauntlet which has ancient writings and could possibly lead him to the discovery of Srupt’hteumm and Lorkan which are magical swords which could unleash the revival of an ancient weapon.
-Srupt’hteumm – one of two magical swords that have the power to revive the long lost sword of Xartamal which was once buried in the sands of time. This sword is purely good and posses’ great power, Srupt’hteumm was once used by the War God commanding the holy army who once battled against the undead which sparked a great ignition and leaded to the birth of Xartamal. Srupt’hteumm is also known as the Sword of the Gods. This sword is very sharp and prevents stain, rust and other natural causes to destroy it. By studying this sword, one has the possibility to unlock its great power.
-Lorkan – the other magical sword which can revive Uhm’kal. Lorkan is the sword of the other commander in the war 14 years ago. This sword is an exact opposite of Srupt’hteumm and has boundless evil inside it, the weapon was once used by the Death Lord commanding the undead against the holy army. Uncharted magic still remains inside.
-Arch Uhm’kal – the ultimate sword of Xartamal, given by the first Riskbreaker Council of Jhonus where he served his early years as a Riskbreaker. Once destroyed by countless war and battles but now resurrected by two powerful weapons, Srupt’hteumm and Lorkan and a Silver Gauntlet called Ifekagon.
Sociology:
Xartamal is from an unknown family; do not have any girlfriends or enemies. His only friends are the people of Dragon Court, most of them are the kind-hearted and humble Titans, and he also has friends in the World of Barzual and Amethystopia. Xartamal has good manners and great spiritual beliefs regarding nature, these beliefs gave him good peace of mind and harmony of spirit.
Xartamal
Full Title and Rank:
Titan: "Immortal Fire of Titan", Former DC Rank Fund Officer, Former Supply Assn't
Dragon Court: Former Regent of Dragon Court
Old Titan Forum: God of Mischief, Best RF Officer
Race:
High-Trinity
(a triad of 3 different elements. In the case of Xartamal, a neutral spirit combined with the dark and light magical life force.)
Magical Alignment:
Dark/Light/Elemental
Military Division/Rank:
Civilian
Character Overview:
Xartamal is the Sire of the Underworld; he controls most armies from different elements and almost all kinds of minions from wide varieties of races. Xartamal loves to go unto new expeditions and conquests where new insights and wisdom may be acquired.
Abilities:
Xartamal posses’ great druidic and spiritual capabilities, his history of being under the care of spirits have grown him great knowledge and wisdom about nature. Xartamal has been given the ability to control the chi or life force of the environment; this allows him to change the environment, and the current vital characteristics of the object being the target. Chi manipulation enables him to manipulate a certain object and turn it into age-old things or vice versa. The spirits of Frooshtham had also given him the gift of summoning Totemas or guardian spirits of nature which provides him more power and force during battle.
Being a product of a collision of the dark and light, unknown things are expected from Xartamal. Absorption of dark and light magic are capable by him, things are still unknown if these are his abilities regarding his race. Archaic literature once stated that creatures formed from dark and light collision may have the ability to transform itself into a greater form of being.
Physiology:
Xartamal is a good built man; stands tall with milky white skin, bloody red with ancient markings on his eyes and raven black hair. He usually wears no armor, uses his silver gauntlet, Ifekagon and his sword Srupt’hteumm which is most of the time carried by his left arm, Lorkan at the right and usually does not draw Arch Uhm'kal out.
History:
Xartamal has an unknown family background, reports says that he was born in the middle of a great war between the dark and the holy. The collision of the two magical elements made a great combination of power and emitted a great ignition hitting a part of a certain mountain. The ignition created a great fire bringing this child into life. With the help of his great intelligence and superb strength, he moved to the nearby town and lived with other people; the humans had fear of the child because of it’s great capabilities They exiled the child unto the forest called Frooshtham and lived with the spirits, the spirits liked him and named him Xartamal, they granted him the power to control the chi or life force of nature so as the power to manipulate totemas or guardian spirits of the environment.
After his 7th birthday, he became much powerful and wiser because of his daily trainings and everyday learning from his mentors. One morning, he hears the groundbreaking and the trees falling down, he rushes outside and sees everything burned down by Bandit Orcs, he did everything that he could to stop the destruction of nature but all was in vain. The Bandits captured him and sold him to a nearby undead kingdom called Brustalkum as slave.
On his first days in prison, he was always crying and did not know what to do; the other prisoners treated him like their own son and did everything to look after his safety. Time has passed, Xartamal grew courage and assemble an army purely made of slaves, and he led the slaves to war against the kingdom and took over the whole empire. Xartamal returned the kingdom to the slaves and was later on named after him. After his freedom, he journeyed and searched for a job for his own and tried to have a normal life, after months of conquest, he arrived at a small village named Losvak, it was tiny and job opportunities were small.
On the central part, he reached the place called Jhonus and arrived at a temple called Riskbreaker Council, Xartamal applies for a position and was put in the lowest rank with his new sword called Uhm’kal. Xartamal worked very hard and was promoted as a high ranking position, he encountered many battles and was hired by kingdoms so many times. His team of Riskbreakers before was the toughest above all, but after the last mission, all his teammates failed and died. Until then, Xartamal was a one-man team.
Xartamal went on a little conquest to find his real self; he reached the place called Titan where he met new warm-hearted fellows and new friends. Titan led him to a path where could walk across multiple challenges and numerous catastrophic environmental situations. Xartamal retired as a Riskbreaker with great honor and then later on explored the world of Barzual to awaken five of his most powerful weapons.
Mannerisms:
Xartamal is a very friendly man; he has lots of friends from all walks of life. Xartamal usually prefers to be alone and meditates in a secret place, practice and exercise is also done. Xartamal sometimes prefers to be with someone and in a journey which will lead him to great new discoveries and more power.
Properties of Choice:
Xartamal once used a powerful sword named Uhm'kal but was destroyed during numerous battles.
-Ifekagon –a silver gauntlet which has ancient writings and could possibly lead him to the discovery of Srupt’hteumm and Lorkan which are magical swords which could unleash the revival of an ancient weapon.
-Srupt’hteumm – one of two magical swords that have the power to revive the long lost sword of Xartamal which was once buried in the sands of time. This sword is purely good and posses’ great power, Srupt’hteumm was once used by the War God commanding the holy army who once battled against the undead which sparked a great ignition and leaded to the birth of Xartamal. Srupt’hteumm is also known as the Sword of the Gods. This sword is very sharp and prevents stain, rust and other natural causes to destroy it. By studying this sword, one has the possibility to unlock its great power.
-Lorkan – the other magical sword which can revive Uhm’kal. Lorkan is the sword of the other commander in the war 14 years ago. This sword is an exact opposite of Srupt’hteumm and has boundless evil inside it, the weapon was once used by the Death Lord commanding the undead against the holy army. Uncharted magic still remains inside.
-Arch Uhm’kal – the ultimate sword of Xartamal, given by the first Riskbreaker Council of Jhonus where he served his early years as a Riskbreaker. Once destroyed by countless war and battles but now resurrected by two powerful weapons, Srupt’hteumm and Lorkan and a Silver Gauntlet called Ifekagon.
Sociology:
Xartamal is from an unknown family; do not have any girlfriends or enemies. His only friends are the people of Dragon Court, most of them are the kind-hearted and humble Titans, and he also has friends in the World of Barzual and Amethystopia. Xartamal has good manners and great spiritual beliefs regarding nature, these beliefs gave him good peace of mind and harmony of spirit.