The topic is, how are weapon stats determined in DC but not in technical programming terms... this is in border statistic terms)
Cheshire> I plotted the stats of the DSJ vs. # of DSJs at that stat
<gr_8scorpio> ok
<Evil_D> sleepy time for me, pease oit everyone.
<Cheshire> and it is a normal distribution but it is centered to the left ("skewed to the left" i believe is the correct term for it)
<gr_8scorpio> good nite evil d
<Brykk> night D.
<gr_8scorpio> ok
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<Cheshire> so, if weapon stats are still determined the way I think they are
<gr_8scorpio> ok
<Cheshire> the game picks a "random" integer but it has to follow the skewed distrubition
<Cheshire> so i would guess the integers are weighted or something
<gr_8scorpio> ok
<Cheshire> to have a better grasp of how it works, i would need to be able to read the code of the game, which I can't understand
<Brykk> i'm out. later all.
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<Cheshire> another piece of information I got from making DSJs
<Cheshire> the "50/50 point" is at the 1.1 tier
<Cheshire> meaning you have ~50% chance of a weapon being at the 1.1 tier or lower stat
<Cheshire> and you have a ~50% chance of the weapons being 1.1 tier or higher
<Cheshire> the actual chance of getting a 1.1 tier is ~18%
<Cheshire> and getting a 1.0 tier is approx 20%
<gr_8scorpio> ok so that means you have a better chance of gettin a teir 1.0
<Cheshire> yea
<Cheshire> 1.0 tier DSJ is a 80d
<Cheshire> 1.0 tier SAC is a 140a
<gr_8scorpio> so should i make less more often then?
<Cheshire> that is where the "random" bit i was talking about comes in
<gr_8scorpio> ok
<gr_8scorpio> makes sense
<Cheshire> random because it "randomly" picks a stat, but the amount of that particular stat is choses is random
<Cheshire> sorry if i'm not making sense
<Cheshire> i'm tired and should be in bed
<gr_8scorpio> you are
<gr_8scorpio> i understand
<Cheshire> actually, i'm going to keep going because I'm going to C/P this and make a write up on weapon stats
<Cheshire> an example of this happening, would be one of those wheels you spin at a fair
<gr_8scorpio> ok
<Cheshire> you spin the wheel and it eventually stops at number
<gr_8scorpio> uh huh
<Cheshire> there's the crappy prize which most people win because it is the one with the highest frequency on the wheel
<gr_8scorpio> yea right
<Cheshire> then there is the better prize, which is not as common on the wheel
<Cheshire> etc
<gr_8scorpio> i got you
<Cheshire> until you have the grand prize which only once on the wheel
<Cheshire> *which is
<gr_8scorpio> which would be like the 248dsj
<Cheshire> ya
<Cheshire> now imagine you spun the wheel a thousand times and kept track of all the results
<Cheshire> the distribution of the prize versus the number of times it came out, would be quasi-normal, but skewed to the left
<gr_8scorpio> yea makes since but if you spin that wheel enough eventually u'd get the bigg prize once
<Cheshire> this is the same situation with DC and weapon stats
<Cheshire> ...or at least, that is my understanding of it
<gr_8scorpio> i know it took me 3yrs to get a SG
<gr_8scorpio> but a week to get a CWT
<Cheshire> silvers are harder because they simply are harder to find
<Cheshire> so with silvers, it would be as if the wheel had several "blank" slots on it
<Cheshire> which would represent reg glads
<Cheshire> for example, CSB
<Cheshire> people know the value of 100 is associated with the CSB in the code
<Cheshire> they don't know what it exactly means, but if that means the chance of getting a CSB is 1 in 100
<gr_8scorpio> hmmm could be
<Cheshire> then on our wheel, for ever CSB on the wheel, there are 100 SB
<gr_8scorpio> and one CSB
<Cheshire> yup
<gr_8scorpio> i wish i knew the ratios like on CSB
<Cheshire> and if my distribution on DSJ is correct for all or nearly all weapons
<gr_8scorpio> but my thoughts are is that 1 and 100 if you make them or everyone on dc makes them
<Cheshire> then for every 1.3 tier CSB on the wheel, there are 20 1.0 tier CSB and then there are 2100+ SBs