Difference between revisions of "Metamagic"

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==Mana==
 
==Mana==
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Mana, in and of itself, is the substance of which all magic is composed. Mana is a physical entity, and can most properly be compared to photons, which are the particle components of light. Mana, in its raw form, is gaseous and invisible to the unaided eye. Some spells can be used to "see" the concentration of mana in a given area. This is akin to how infrared detects the presence of heat and the visual representation is known a "mana field". Through other magical processes, mana can be stored in a liquid form, at extremely low temperatures (close to [http://en.wikipedia.org/wiki/Absolute_zero absolute zero]). In this state, mana appears to be an opaque purplish color.
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Mana is generally useless to mortals in its raw form. However, because of the prismatic effects of the [[Creation Gods]]' crystals, mana is most often found split into one of six threads.
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The '''Wheel of Mana''' is a six-spoked wheel. Each spoke represents one of the six threads of mana. The hollow at the center of the wheel represents Void.
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===The Six Threads===
 
===The Six Threads===
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Mana is most often seen as one of six possible "threads". Each thread has a certain elemental property. The following chart lists the type of mana and its corresponding color:
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{|
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!Element
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!Color
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|----
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|Light
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|White
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|----
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|Shadow
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|style="color: white; background-color: black;" | Black
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|----
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|Fire
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|style="color: white; background-color: red;" | Red
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|----
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|Earth
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|style="color: white; background-color: green;" | Green
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|----
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|Water
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|style="color: white; background-color: blue;" | Blue
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|----
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|Air
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|style="color: black; background-color: yellow;" | Yellow
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|}
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===Void===
 
===Void===
===Opposing Powers===
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Void is not a property of mana as much as an anti-property. Void means that there is an absence of mana.
===Lending Powers===
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===Opposing Threads===
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Threads of mana that are ''directly opposite'' on the Wheel are said to be '''opposing'''. If two opposing threads are put into the same weave, the intended weave's elemental effect is weakened. If equal quantities of opposing threads are included in a weave, their elemental properties are negated and the sum of the threads contribute only to the weave's overall intensity.
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*'''Light''' opposes '''Shadow'''
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*'''Water''' opposes '''Fire'''
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*'''Air''' opposes '''Earth'''
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===Lending Threads===
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Threads of mana that are ''adjacent'' on the Wheel are said to be '''lending'''. Lending threads increase the intensity of a thread's contribution to a weave. If used in sufficient quantity, lending threads can shift the elemental property of a weave.
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*'''Fire and Earth''' lend to '''Shadow'''
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*'''Water and Air''' lend to '''Light'''
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*'''Water and Shadow''' lend to '''Fire'''
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===Borrowing Threads===
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Threads of mana that are ''adjacent to opposing threads'' on the Wheel are said to be '''borrowing'''. Borrowing threads diminish the intensity of a thread's contribution to a weave. If used in sufficient quantity, borrowing threads can shift the elemental property of a weave.
  
 
==Magic==
 
==Magic==

Revision as of 00:30, 5 February 2007

When most people think "magic", images of mana, powerful spells, and potions come to mind. The concept of metamagic is the larger scope that encompasses all of these.

Mana

Mana, in and of itself, is the substance of which all magic is composed. Mana is a physical entity, and can most properly be compared to photons, which are the particle components of light. Mana, in its raw form, is gaseous and invisible to the unaided eye. Some spells can be used to "see" the concentration of mana in a given area. This is akin to how infrared detects the presence of heat and the visual representation is known a "mana field". Through other magical processes, mana can be stored in a liquid form, at extremely low temperatures (close to absolute zero). In this state, mana appears to be an opaque purplish color.

Mana is generally useless to mortals in its raw form. However, because of the prismatic effects of the Creation Gods' crystals, mana is most often found split into one of six threads.

The Wheel of Mana is a six-spoked wheel. Each spoke represents one of the six threads of mana. The hollow at the center of the wheel represents Void.

The Six Threads

Mana is most often seen as one of six possible "threads". Each thread has a certain elemental property. The following chart lists the type of mana and its corresponding color:

Element Color
Light White
Shadow Black
Fire Red
Earth Green
Water Blue
Air Yellow

Void

Void is not a property of mana as much as an anti-property. Void means that there is an absence of mana.

Opposing Threads

Threads of mana that are directly opposite on the Wheel are said to be opposing. If two opposing threads are put into the same weave, the intended weave's elemental effect is weakened. If equal quantities of opposing threads are included in a weave, their elemental properties are negated and the sum of the threads contribute only to the weave's overall intensity.

  • Light opposes Shadow
  • Water opposes Fire
  • Air opposes Earth

Lending Threads

Threads of mana that are adjacent on the Wheel are said to be lending. Lending threads increase the intensity of a thread's contribution to a weave. If used in sufficient quantity, lending threads can shift the elemental property of a weave.

  • Fire and Earth lend to Shadow
  • Water and Air lend to Light
  • Water and Shadow lend to Fire


Borrowing Threads

Threads of mana that are adjacent to opposing threads on the Wheel are said to be borrowing. Borrowing threads diminish the intensity of a thread's contribution to a weave. If used in sufficient quantity, borrowing threads can shift the elemental property of a weave.

Magic

Spellcasting

Spellweaving

Infusing

Metamagical Properties

Spirit

Holy and Unholy

Psionics

blah blah blah something about mind magic

Null

Inverse

Reverse