Azrael Nightstar
Contents
Name and Titles
- Full name: Azrael Nightstar
- Order of the Shining Star: Master of the Order, Grand Marshal, Lord of Nightstar Keep
- Titan: Archmage, Master of the Mount, High Councillor*, Former General, Former Leader
- Nobility: King of Artrisia
- Note: Azrael's current in-character status on the High Council is questionable and is here represented to the best of the author's estimation
Race
Azrael began life as a mortal (if very magically gifted) human, but centuries of exposure to awesome magical forces and numerous self-enhancing spells have irrevocably altered his physical form, such that he can no longer be described as human. Though his outward appearance remains consistant with his birth race, Azrael is immortal and has unique abilities, immunities, resistances and weaknesses understood fully only by himself. For all intents and purposes, Azrael is now the only member of his own unique race.
Military Division/Rank
Titan Mages, Archmage (Master of the Mount)
Character Overview
This is a short description of the character, usually one or two paragraphs.
Ability
This is an explanation of the character's abilities, mundane and/or magical. This section should be as long as it needs to be, but not more than two or three paragraphs. This section is also where unique or rare abilities would be described.
Physiology
This is an explanation of the character's physical makeup, if applicable. This entails clothing, physical appearance, and any special traits (in the case of elementals, golems, constructs, etc).
History
This section describes a character's complete history, kept up-to-date. Players should keep in mind that the character template is not necessarily considered common knowledge in-game, so the information contained is not necessarily known to other characters.
Mannerisms
This section describes in detail how the character acts and thinks. This section is separate from the Character Overview.
Properties of Choice
This is the character's preferred weapons or types of weapons. Any unique or named weapons should be described here. Also, this section include any specific artifacts, icons, or items of note. This section would also include specifics on pets or familiars.
Sociology
This section describes how the character interacts with other characters. Specific examples should be cited if key relationships exist. Marriages, close friends, family, and enemies should be described here.