Difference between revisions of "Azrael Nightstar"

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==Ability==
 
==Ability==
This is an explanation of the character's abilities, mundane and/or magical. This section should be as long as it needs to be, but not more than two or three paragraphs. This section is also where unique or rare abilities would be described.  
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''Leadership Abilities:''
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Azrael is an experienced statesman and leader. He had a hand in shaping Titan into the most powerful organization the realm has ever seen, and later led that organization with great success. His rise through the ranks was thanks to natural political talent, which eventually solidified and grew as political skill over years as clan official and advisor to Titan’s High Council and generations of leaders, beginning with clan founder [[Menttal]]. Because of this wealth of experience and his natural talents, Azrael is one of the most experienced politicians and leaders in the realm. He also has political connections, though these have dwindled somewhat with time and inattention.
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''Military Abilities:''
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Azrael received a great deal of strategic training as a young man, and later was given opportunities to test his mettle against the Lords of Celyydon Rose as a lieutenant to Menttal and the Evil Uprising as Grand Marshal (at that time "High Commander") of the Order of the Shining Star. Both campaigns were highly successful. He served as the General of Titan for a time, reorganizing the Army during and subsequent to the incident with the [[Seed|"Seed group"]]. His most recent campaign was the Order's bid to liberate Azrael's homeland of Artrisia from the forces of [[Vardath]].
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This training and experience have made Azrael a competent military tactician, capable of leading many and varied troops in battle and on campaign.
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''Combat Abilities:''
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Azrael is a skilled warrior, and a particularly formidable opponent when he is in his element. He is capable of fighting with a wide range of common weapons, including swords, daggers, staves, bows, maces, and lances. He prefers and is quite masterful with a bastard sword, usually wielded without a shield, and often along with a staff. Other weapons he uses less frequently, and thus he is less skilled with them.
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''Magical Abilities:''
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It is here that Azrael truly excels, and where his true power lies. He has been a student of the Arcane Arts since his boyhood long, long ago, and has continued his study actively since then. He has perused the extensive libraries of Titan, amassed a library for the Order of the Shining Star, journeyed far and wide, including numerous excursions to other planes, and conducted magical research, all to the end of learning new information and magic.
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After decades of the realm’s eminent mages dying or moving on to other lands, Azrael is now probably the most powerful wizard in all of Dragon Court. The full extent of his powers have yet to be tested, as he has not fully expended himself in many decades, and his abilities have grown considerably since then. Because of this, not even he is entirely sure what he is capable of. What is certain, though, is that there are few opponents he could not defeat one-on-one, and little that he cannot do if he truly sets himself to it.
  
 
==Physiology==
 
==Physiology==

Revision as of 20:30, 12 May 2006

Name and Titles

  • Full name: Azrael Nightstar
  • Order of the Shining Star: Master of the Order, Grand Marshal, Lord of Nightstar Keep
  • Titan: Archmage, Master of the Mount, High Councillor*, Former General, Former Leader
  • Nobility: King of Artrisia
  • Note: Azrael's current in-character status on the High Council is questionable and is here represented to the best of the author's estimation

Race

Azrael began life as a mortal (if very magically gifted) human, but centuries of exposure to awesome magical forces and numerous self-enhancing spells have irrevocably altered his physical form, such that he can no longer be described as human. Though his outward appearance remains consistant with his birth race, Azrael is immortal and has unique abilities, immunities, resistances and weaknesses understood fully only by himself. For all intents and purposes, Azrael is now the only member of his own unique race.

Military Division/Rank

Titan Mages, Archmage (Master of the Mount)

Character Overview

This is a short description of the character, usually one or two paragraphs.

Ability

Leadership Abilities: Azrael is an experienced statesman and leader. He had a hand in shaping Titan into the most powerful organization the realm has ever seen, and later led that organization with great success. His rise through the ranks was thanks to natural political talent, which eventually solidified and grew as political skill over years as clan official and advisor to Titan’s High Council and generations of leaders, beginning with clan founder Menttal. Because of this wealth of experience and his natural talents, Azrael is one of the most experienced politicians and leaders in the realm. He also has political connections, though these have dwindled somewhat with time and inattention.

Military Abilities: Azrael received a great deal of strategic training as a young man, and later was given opportunities to test his mettle against the Lords of Celyydon Rose as a lieutenant to Menttal and the Evil Uprising as Grand Marshal (at that time "High Commander") of the Order of the Shining Star. Both campaigns were highly successful. He served as the General of Titan for a time, reorganizing the Army during and subsequent to the incident with the "Seed group". His most recent campaign was the Order's bid to liberate Azrael's homeland of Artrisia from the forces of Vardath.

This training and experience have made Azrael a competent military tactician, capable of leading many and varied troops in battle and on campaign.

Combat Abilities: Azrael is a skilled warrior, and a particularly formidable opponent when he is in his element. He is capable of fighting with a wide range of common weapons, including swords, daggers, staves, bows, maces, and lances. He prefers and is quite masterful with a bastard sword, usually wielded without a shield, and often along with a staff. Other weapons he uses less frequently, and thus he is less skilled with them.

Magical Abilities: It is here that Azrael truly excels, and where his true power lies. He has been a student of the Arcane Arts since his boyhood long, long ago, and has continued his study actively since then. He has perused the extensive libraries of Titan, amassed a library for the Order of the Shining Star, journeyed far and wide, including numerous excursions to other planes, and conducted magical research, all to the end of learning new information and magic.

After decades of the realm’s eminent mages dying or moving on to other lands, Azrael is now probably the most powerful wizard in all of Dragon Court. The full extent of his powers have yet to be tested, as he has not fully expended himself in many decades, and his abilities have grown considerably since then. Because of this, not even he is entirely sure what he is capable of. What is certain, though, is that there are few opponents he could not defeat one-on-one, and little that he cannot do if he truly sets himself to it.

Physiology

This is an explanation of the character's physical makeup, if applicable. This entails clothing, physical appearance, and any special traits (in the case of elementals, golems, constructs, etc).

History

This section describes a character's complete history, kept up-to-date. Players should keep in mind that the character template is not necessarily considered common knowledge in-game, so the information contained is not necessarily known to other characters.

Mannerisms

This section describes in detail how the character acts and thinks. This section is separate from the Character Overview.

Properties of Choice

This is the character's preferred weapons or types of weapons. Any unique or named weapons should be described here. Also, this section include any specific artifacts, icons, or items of note. This section would also include specifics on pets or familiars.

Sociology

This section describes how the character interacts with other characters. Specific examples should be cited if key relationships exist. Marriages, close friends, family, and enemies should be described here.