Magical Affinity

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Magical affinity is inborn, and does not change. Ideally, this is supposed to be determined at character creation, since it is a driving force of their personality, as well as their own magical abilities.

Here's a good list of the generalizations:

Fire - Wild, "untamed", more likely to rush into things without thinking. strong magical abilities Earth - Stubborn, tedious, more likely to follow the same routine or pattern to solve a problem, good physical strength Air - Flighty, maybe absent-minded, very agile and good reflexes Water - Adaptive, fluid, able to apply past experience to new situations Light - Analytic, observant, more likely to consider actions very carefully before doing anything, very "book smart" Shadow - Scheming, good with tactics and plans, a little bit greedy and selfish, very susceptible to corruption