Difference between revisions of "Rules"

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These rules are not meant to restrict your creative writing, but to provide more opportunities to enhance your writing and role-play experience. The object is to build up a character within our role-play system so, in theory, the older your character is and the more role-plays the character has participated in, the stronger and more powerful the character becomes.
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The second objective of these rules is to help make each of you a better writer and role-player by providing assistance and opportunities to participate in varying levels of role-play.
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== Posting Rules ==
 
== Posting Rules ==
 
== Character Rules ==
 
== Character Rules ==

Revision as of 11:31, 16 December 2008

This article needs to be rewritten, either due to a change in policy or organization.

These rules are not meant to restrict your creative writing, but to provide more opportunities to enhance your writing and role-play experience. The object is to build up a character within our role-play system so, in theory, the older your character is and the more role-plays the character has participated in, the stronger and more powerful the character becomes.

The second objective of these rules is to help make each of you a better writer and role-player by providing assistance and opportunities to participate in varying levels of role-play.

Posting Rules

Character Rules

Action Rules

God Modding

The basic definition of god modding is to make your character invincible or give them god-like characteristics. This could be either during offensive attacks or defensive actions your character makes.

God modding on an offensive action would be something akin to your character performing a move so jaw-dropping awesome that no-one can hit them. A good way to take a strong character or a powerful and awesome move out of the realm of god modding is to give them some weakness or vulnerability. For example, if your character performs a move called "The Kiss of Death", wherein they are able to slow time to throw a poison dart with such accuracy and precision that they can hit a moving target anywhere they want, their weakness could be that they can only perform the move if they remain completely focused. This way, an opponent could write up a distraction. For example, an opponent could blow in the character's ear to prevent him from performing "The Kiss of Death".


If your character is facing a skilled opponent, but manages to dodge EVERY hit, that could be considered defensive god modding. Even the movies have started letting the heroes like James Bond take a few hits. It isn't god modding to allow the hit to be minor, but sometimes letting the other person win can lead to extraordinary fun.

Just remember it's not interesting if your character is invincible. People generally don't want to role-play with someone who is constantly pulling maneuvers that are super-spectacular or who can't get hurt. When you write, make sure you consider your opponent-- leave them a few options to strike back and you'll have more exciting fights in your role-play posts.

Magic Rules

General Notes and Suggestions

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  1. No character actions of another character cannot be done without the permission of the owner of the character in question.
  2. Any possible long strings of one story should be done through email then in one big post. This is to alleviate problems of 2, 3, or 4 pages of just one story
  3. Make sure you identify whether you are In Character (IC) or Out of Character (OOC), especially if you are not participating in the story.
  4. Open RPs are welcome. They don't have to be done through email because anyone can join.
  5. Refrain from improper language unless it is a necessity or part of an In Character monologue.

See also: http://clantitan.org/forum/viewtopic.php?t=949

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