Difference between revisions of "Void"

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The '''void''', unlike all other variations of magic on the [[Metamagic#The_Wheel_of_Mana|Magic Wheel]], has no need for mana. The void is a type of "anti-magic" and reacts in such a way with mana based spells that a 'dispel magic' would react. However, unlike a junior mage trying to cast dispel magic against a Legendary Fire Wizard's 'fire wall' only to net disappointment; a void being, or magic made of void material, will always cancel out a mana based spell. The same effect is also seen by a void magician trying to cast spells against any kind of mana magic caster.
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The '''void''', unlike all other variations of magic on the [[Metamagic#The_Wheel_of_Mana|Magic Wheel]], has no need for mana. The void is a type of "anti-magic," in that spells cast on a Void-aligned character will always fail to affect them. However, spells that affect objects that interact with the target are still effective. For example, a rock thrown at a Void-aligned person by telekinesis will still carry its own momentum, even though the spell that was guiding it no longer functions..
 
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=== Void Plane ===
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The void plane, as the fire plane is simply levels up levels of fire and heat and magma, is layer upon layer of the dark and slimy void material. It is an odorless sludge like material that can be formed and changed by thought of those who inhabit the void. Generally all beings in the void plane open their minds to create a hive-like sea of ever changing void life. As such, mapping the void is nearly impossible, and those mana casters who manage the foray into the plane and live to return, often are at odds with each other as to what they have seen.
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Seeing that the magics of the void and the magics of the various mana realms are ineffective, very little travel between the void plane and others exists, when it is even possible. Generally adventurers who find themselves with a lacking of magical sense trip to the opposite realms for fame and glory, as these non-magical members of society have no fear of their magics being ineffective.
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== Mana-Dead areas ==
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Some areas of the universe have been affected in such a way that mana simply no longer exists there. These areas are known as "mana-dead zones," or sometimes colloquially as "Void regions."
  
 
== Most Common Species ==
 
== Most Common Species ==
Because many [[dwarves]] are resistant to magic, they are the most common [[Races|race]] with a [[magical affinity]] of '''void''' though many dwarves also have other magical affinities.
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Because many [[dwarves]] are resistant to magic, they are the most common [[Races|race]] with a [[Magical Affinity|magical affinity]] of '''void''' though many dwarves also have other magical affinities.
  
  
 
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Latest revision as of 15:20, 8 December 2010

The void, unlike all other variations of magic on the Magic Wheel, has no need for mana. The void is a type of "anti-magic," in that spells cast on a Void-aligned character will always fail to affect them. However, spells that affect objects that interact with the target are still effective. For example, a rock thrown at a Void-aligned person by telekinesis will still carry its own momentum, even though the spell that was guiding it no longer functions..

Mana-Dead areas

Some areas of the universe have been affected in such a way that mana simply no longer exists there. These areas are known as "mana-dead zones," or sometimes colloquially as "Void regions."

Most Common Species

Because many dwarves are resistant to magic, they are the most common race with a magical affinity of void though many dwarves also have other magical affinities.


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