Difference between revisions of "Magical Affinity"

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(New page: Magical affinity is inborn, and does not change. Ideally, this is supposed to be determined at character creation, since it is a driving force of their personality, as well as their own ma...)
 
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Magical affinity is inborn, and does not change. Ideally, this is supposed to be determined at character creation, since it is a driving force of their personality, as well as their own magical abilities.
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'''Magical affinity''' is inborn, and does not change. Ideally, this is determined at character creation, since it is a driving force of their personality, as well as their own magical abilities.
  
Here's a good list of the generalizations:
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Affinity is represented by one of six elements ([[Light]], [[Shadow]], [[Fire]], [[Earth]], [[Water]] and [[Air]]) that compose the [[Wheel of Magic|Metamagic]].
  
Fire - Wild, "untamed", more likely to rush into things without thinking. strong magical abilities
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== Choosing a Magical Affinity ==
Earth - Stubborn, tedious, more likely to follow the same routine or pattern to solve a problem, good physical strength
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When choosing a '''magical affinity''' for your character, you need to consider your character's personality and pick something that "fits" the character or what you want to accomplish with the character. Of course, these are just basic generalizations and not every character with an affinity in one of the six elements will fit these generalizations perfectly.
Air - Flighty, maybe absent-minded, very agile and good reflexes
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Water - Adaptive, fluid, able to apply past experience to new situations
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Here's a good list of the generalizations pertaining to affinity:
Light - Analytic, observant, more likely to consider actions very carefully before doing anything, very "book smart"
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*[[Fire]] - Wild, "untamed", more likely to rush into things without thinking. Characters with a fire affinity possess strong magical abilities.
Shadow - Scheming, good with tactics and plans, a little bit greedy and selfish, very susceptible to corruption
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*[[Earth]] - Stubborn, tedious, more likely to follow the same routine or pattern to solve a problem, good physical strength.
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*[[Air]] - Flighty, maybe absent-minded, very agile and good reflexes.
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*[[Water]] - Adaptive, fluid, able to apply past experience to new situations.
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*[[Light]] - Analytic, observant, more likely to consider actions very carefully before doing anything, very "book smart".
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*[[Shadow]] - Scheming, good with tactics and plans, a little bit greedy and selfish, very susceptible to corruption.
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== Related Threads ==
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*[[Metamagic]]
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*[[Light]]
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*[[Shadow]]
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*[[Earth]]
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*[[Fire]]
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*[[Water]]
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*[[Air]]
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{{stub}}

Revision as of 17:50, 16 July 2007

Magical affinity is inborn, and does not change. Ideally, this is determined at character creation, since it is a driving force of their personality, as well as their own magical abilities.

Affinity is represented by one of six elements (Light, Shadow, Fire, Earth, Water and Air) that compose the Metamagic.

Choosing a Magical Affinity

When choosing a magical affinity for your character, you need to consider your character's personality and pick something that "fits" the character or what you want to accomplish with the character. Of course, these are just basic generalizations and not every character with an affinity in one of the six elements will fit these generalizations perfectly.

Here's a good list of the generalizations pertaining to affinity:

  • Fire - Wild, "untamed", more likely to rush into things without thinking. Characters with a fire affinity possess strong magical abilities.
  • Earth - Stubborn, tedious, more likely to follow the same routine or pattern to solve a problem, good physical strength.
  • Air - Flighty, maybe absent-minded, very agile and good reflexes.
  • Water - Adaptive, fluid, able to apply past experience to new situations.
  • Light - Analytic, observant, more likely to consider actions very carefully before doing anything, very "book smart".
  • Shadow - Scheming, good with tactics and plans, a little bit greedy and selfish, very susceptible to corruption.

Related Threads

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