Difference between revisions of "Cartes"
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==Market District== | ==Market District== | ||
==Temple District== | ==Temple District== | ||
− | An assortment of religious temples dot the horizon in the Cartes Temple District. There is something very | + | An assortment of religious temples dot the horizon in the Cartes Temple District. There is something very ethereal about the air in the temple district. It may or may not have anything to do with the amount of incense that is burnt there, which has created something of a permanent fog that swirls about the streets. |
− | Temples here range from the ornate to very plain temples, and from large to small. The | + | Temples here range from the ornate to very plain temples, and from large to small. The grandeur of each temple... |
==Arcane District== | ==Arcane District== | ||
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The Merchant’s District borders the Market District. While the Market District hosts numerous shops where vendors sell their wares, the Merchant District is the administrative platform supporting Cartes’ many enterprises. The location reflects this, as many of the buildings are stately and pristine, primarily dominated by guild halls legal offices, and also warehouses. | The Merchant’s District borders the Market District. While the Market District hosts numerous shops where vendors sell their wares, the Merchant District is the administrative platform supporting Cartes’ many enterprises. The location reflects this, as many of the buildings are stately and pristine, primarily dominated by guild halls legal offices, and also warehouses. | ||
− | Each building of the district is slightly different, representing the various artisans who have established their business headquarters here. For example, the | + | Each building of the district is slightly different, representing the various artisans who have established their business headquarters here. For example, the woodcrafter's guild is a stunning display of timber and gilded frames while the stonemason’s guild hall is a solid building of pure marble and granite, and so on. |
On a daily basis, the area is just as hectic as the Merchant’s District. Carts drive in and out moving inventories, while offices and guild halls see people coming and going throughout the day. During holidays, cheers and celebrations can be heard from the city’s more prominent guilds. | On a daily basis, the area is just as hectic as the Merchant’s District. Carts drive in and out moving inventories, while offices and guild halls see people coming and going throughout the day. During holidays, cheers and celebrations can be heard from the city’s more prominent guilds. | ||
==Entertainment District== | ==Entertainment District== | ||
− | Much of Cartes' eastern side is made up of the many | + | Much of Cartes' eastern side is made up of the many amphitheaters, restaurants, taverns, inns, gambling parlors, play houses, and other entertainment venues that give the area it's name. The area is always alive with laughter and merriment that only dies in the early hours of the morning. Bordering on the Temple District, festivities and religious rituals are on going throughout the year. Often foreign troupes of actors or performers can be seen wandering through these streets, in addition to the many performers and bards native to the city. A strong tie is felt with [[Lighthaven]]'s cultural events, as much of her influence is imported here. |
− | The region is split | + | The region is split literally into halves though, as the southern section is well known to locals as a seedy place to go for the pleasures otherwise left out of polite society. At the heart of the city's red light district is the [[Dancing Dryad]], a elegant and stylish establishment renowned for its women and showmanship. The northern portion has become a second home for the many citizens who patron the [[Golden Griffon]]. |
=="Golden Quarter"== | =="Golden Quarter"== |
Revision as of 23:07, 20 March 2007
Contents
Market District
Temple District
An assortment of religious temples dot the horizon in the Cartes Temple District. There is something very ethereal about the air in the temple district. It may or may not have anything to do with the amount of incense that is burnt there, which has created something of a permanent fog that swirls about the streets.
Temples here range from the ornate to very plain temples, and from large to small. The grandeur of each temple...
Arcane District
A more recent addition to the city, the Arcane District developed as a result of the increasing appeal for magic users to seclude themselves from non magic users. Though many people throughout the Dragon Court are attuned to mana, few have developed that link like the mages of the city. As a result, they often become somewhat recluse in nature, or otherwise quirky.
One only needs approach the area to know that the city has changed, as the buildings of the district reflect an odd and eerie yet stunning atmosphere. The architecture here is unique, and one cannot help but feel the slightest tingle of curiosity and wonder at the power within these streets. The outer streets boast some of the most illustrious and complete magic shops in the area, as many of the wizards and mages have put some of their lesser items on sale for popular use. Few outsiders dare wander deeper into these streets out of superstition, which indeed could easily be an excuse for a slight sense of fear and lack of understanding of those who dwell within.
Titan's School of Magical Research is located here nestled among the many towering spires and high colorful buildings that make this area stand out with such remarkable uniqueness.
Merchant District
The Merchant’s District borders the Market District. While the Market District hosts numerous shops where vendors sell their wares, the Merchant District is the administrative platform supporting Cartes’ many enterprises. The location reflects this, as many of the buildings are stately and pristine, primarily dominated by guild halls legal offices, and also warehouses.
Each building of the district is slightly different, representing the various artisans who have established their business headquarters here. For example, the woodcrafter's guild is a stunning display of timber and gilded frames while the stonemason’s guild hall is a solid building of pure marble and granite, and so on.
On a daily basis, the area is just as hectic as the Merchant’s District. Carts drive in and out moving inventories, while offices and guild halls see people coming and going throughout the day. During holidays, cheers and celebrations can be heard from the city’s more prominent guilds.
Entertainment District
Much of Cartes' eastern side is made up of the many amphitheaters, restaurants, taverns, inns, gambling parlors, play houses, and other entertainment venues that give the area it's name. The area is always alive with laughter and merriment that only dies in the early hours of the morning. Bordering on the Temple District, festivities and religious rituals are on going throughout the year. Often foreign troupes of actors or performers can be seen wandering through these streets, in addition to the many performers and bards native to the city. A strong tie is felt with Lighthaven's cultural events, as much of her influence is imported here.
The region is split literally into halves though, as the southern section is well known to locals as a seedy place to go for the pleasures otherwise left out of polite society. At the heart of the city's red light district is the Dancing Dryad, a elegant and stylish establishment renowned for its women and showmanship. The northern portion has become a second home for the many citizens who patron the Golden Griffon.
"Golden Quarter"
The "Golden Quarter" has become the informal name of Cartes' richest area. Named after the golden gate that gives access to the sector, the homes of wealthy nobles, High Council members, and prominent merchants and business men can be found here. A few select shops, are nested within the canopy of splendid mansions and sprawling estates. Most sell high end luxury wares such as jewelry, and are also quite famous for their craftsmanship.
The quarter is one of the most lucrative area for thieves. Though very few have ever been foolish, or skilled enough to have ever attempted a theft in the region. A strong guard presence is felt here, and many are not even dressed in uniform. A unique system, using lanterns has been established to identify guards from residents. Non residents must obtain a day pass in order to pass the gates. Passes are only valid for a day, and visitors must leave before nightfall.